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If you are playing Arc Raiders, understanding blueprints and crafting is a key part of staying effective in missions. One item that often comes up is the Remote Raider Flare and its blueprint. Below, we’ll cover how this blueprint works, how to craft the flare, and practical tips for using it in missions.What is the Remote Raider Flare Blueprint?In general, a blueprint in Arc Raiders is a recipe that allows you to craft a specific item. The Remote Raider Flare Blueprint is no different. Once you have this blueprint, you can craft the Remote Raider Flare, which is an item used in missions for signaling or tactical purposes.Most players treat blueprints as essential progression tools because you can’t craft certain items without them. Unlike standard loot, a blueprint itself doesn’t have a trade value—its value is primarily in allowing you to make the flare.Where to Find the Remote Raider Flare BlueprintBased on player experience, the Remote Raider Flare Blueprint is usually found through looting. Specifically:
- You will mostly encounter it on the topside.
- Looting areas that are marked as high-risk or hard-to-reach often yields the blueprint more frequently.
- It does not usually drop from enemies, so focusing on lootable locations is your best approach.
- Utility Station 1 – This is the crafting station required to make the flare.
- 2x Chemicals – These are common resources, usually gathered from industrial or loot areas.
- 4x Rubber Parts – Rubber parts are often found in mechanical or storage zones.
- Signaling teammates – If you are playing in a squad, flares can mark enemy locations or mission objectives.
- Distraction or diversion – Some players throw flares to distract enemies temporarily while completing objectives.
- Navigation aid – On larger maps, flares are often used to signal safe zones or mark points of interest.
- Stock materials in advance – Chemicals and rubber parts are used in multiple recipes, so keeping a small inventory prevents interruptions.
- Keep blueprints organized – Many players have a dedicated area for blueprints so they can quickly find and craft items before a mission.
- Experiment with flare placement – Throwing flares in different locations can help you understand their effective range and visibility.
- Trade wisely – While the blueprint itself cannot be sold, knowing which items are valuable to your team is key. Some players may sell ARC Raiders items to free up inventory space, but flares are often kept for tactical advantage.
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I finished making some last quick fixes and pushed the latest changes to Codeberg.You can now clone the repository from...I finished making some last quick fixes and pushed the latest changes to Codeberg.You can now clone the repository from codeberg.org/nikisoft/BeGroups and build a local package if you want to give BeGroups a try.Binary packages are not yet available as I think the application isn't ready to call it a finished version. Show more
Loading content, please wait.My Usenet reader project,now renamed to BeGroups,is making good progress.This is the final screenshot that will also be included in the Git...My Usenet reader project,now renamed to BeGroups,is making good progress.This is the final screenshot that will also be included in the Git repository.I know,I originally promised one more week and then it took more like two months to get here.Didn't have much time for the project recently,but now it's really only a matter of cleaning up a few remaining minor issues that could confuse users before I'm going to make a first preview public. Show more
A few minutes ago,I successfully posted the first test article using my own Haiku-native Usenet newsreader Item.Took me some time to figure out why...A few minutes ago,I successfully posted the first test article using my own Haiku-native Usenet newsreader Item.Took me some time to figure out why it didn't work initially.Now the basic functionality is there,but there's still much to do before the application is ready for primetime. Show more
Arc Raiders has several missions that test your combat skills and your understanding of the game’s mechanics. One of the early quests that most players encounter is “The Right Tool.” In this guide, I’ll break down how this quest works, what to expect in practice, and tips based on what most players do when they tackle it.What is “The Right Tool” quest about?In general, this quest is designed to familiarize you with upgraded weapons and the mechanics of taking down ARC machines. The story context is minimal: you’re asked to test a new weapon called the Ferro IV on several enemy types.The in-game dialogue is straightforward: Tian Wen asks for a volunteer to test out the upgraded Ferro, saying it should cut through ARC plating easily. Your task is to put this to the test on specific enemies and report back.For most players, this quest serves both as an introduction to weapon upgrades and as a low-risk combat challenge.What are the objectives?“The Right Tool” has a few clear objectives:
- Destroy a Fireball
- Destroy a Hornet
- Destroy a Turret
- Fireballs move quickly, so most players find it easiest to use the Ferro IV’s high damage output and aim for the weak points.
- Hornets often fly in patterns, so patience and timing are key. Waiting for them to come close rather than chasing them usually works better.
- Turrets can be tricky if left unattended because they deal constant damage. In general, players try to take cover and use heavy ammo to destroy them quickly.
- Dam Battlegrounds – Most players start here because the layout is relatively open, which makes tracking Fireballs and Hornets easier.
- Spaceport – This map has a mix of open areas and enclosed corridors. Turrets can be tricky here because they often cover choke points.
- Buried City – Usually the final map in the sequence, it’s more vertical. Players often have to manage line-of-sight and watch for enemies above or below them.
- Ferro IV – This is the main weapon you’ll test. Most players find it effective against the ARC plating because it deals high damage per shot.
- 20x Heavy Ammo – Useful for turrets or situations where you need to deal a lot of damage quickly.
- Cheer (Emote) – Mostly cosmetic, but fun to use in squads.
- 1x Stitcher II – A useful upgrade for your arsenal.
- 1x Extended Light Mag I – Helps with sustained shooting during fights.
- Prioritize enemies – Start with Fireballs or Hornets before Turrets. Moving targets are easier to eliminate early while you have full resources.
- Use cover wisely – Especially in Spaceport or Buried City, cover helps mitigate turret damage.
- Conserve heavy ammo – Most players reserve it for turrets or when multiple enemies cluster together.
- Coordinate in squads – If you’re playing with others, dividing targets works well. One player can handle mobile enemies while others focus on stationary ones.
- Rushing all targets at once – This often leads to running out of ammo or being overwhelmed by Turrets.
- Ignoring map layout – Verticality and choke points can make mobile enemies harder to hit if you aren’t paying attention.
- Wasting heavy ammo on easy targets – Fireballs and Hornets can often be handled with standard ammo, so save heavy ammo for Turrets.
- Get familiar with upgraded weapons.
- Learn enemy behavior for different ARC units.
- Practice aiming and ammo management in real combat scenarios.
- Earn initial upgrades that will be useful in later missions.
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Today I had to deal with AI scrapers DDoSing my OpenGrok instance once again.Oh,how much I hate that.Can't they just,like,clone the Git repository...Today I had to deal with AI scrapers DDoSing my OpenGrok instance once again.Oh,how much I hate that.Can't they just,like,clone the Git repository as every normal person on the planet would do,rather than scraping every single source code page from the web view?My custom Nginx if rules worked well enough for the last months,but now that they started using residential proxys,literally thousands of random IPs,and their requests start to look more like those of a normal browser,I had to add annoying countermeasures.I tried to avoid something like Anubis as long as I could,but in the long run,there's no way around it.I deployed git.swee.codes/swee/sweetCAPTCHA ,which is more lightweight compared to Anubis,but follows the same core principles.It's easy to circumvent if you try,but it works perfectly fine against that stupid sort of bots for now.I hope the problem is now solved for a long time. Show more
Loading content, please wait.BeAIM is now BumbleBe.For that reason,I released a new version 1.8.0 that contains the new branding (but no difference in functionality).As...BeAIM is now BumbleBe.For that reason,I released a new version 1.8.0 that contains the new branding (but no difference in functionality).As always,you can download it from Codeberg releases at codeberg.org/nikisoft/BumbleBe/releases/tag/1.8.0 or from the Downloads area on this site,or build it from source by cloning the Git repository and running "make package".Note that it doesn't automatically replace BeAIM,so make sure to uninstall BeAIM after installing BumbleBe. Show more
Loading content, please wait.Translation support in Item is now ready,and to try that everything works as expected,I already created a complete German translation.Now the...Translation support in Item is now ready,and to try that everything works as expected,I already created a complete German translation.Now the integrated viewer/editor is the last missing puzzle piece to finally publish a first release.It may happen next week.No promises yet,but I'm slightly optimistic. Show more
I'm making good progress with Item,my Usenet newsreader project,lately.It does now use the Layout Kit for everything,which fixes various UI glitches...I'm making good progress with Item,my Usenet newsreader project,lately.It does now use the Layout Kit for everything,which fixes various UI glitches and adds support for HiDPI screens.Besides that,I removed support for custom colors and instead use system color constants or hardcoded colors that get mixed/tinted based on system colors,resulting in much improved dark mode support.There's still much to do,however.The next step I'm planning to do is integration with the Locale Kit,so that the UI can be translated to everyones native language.Then,we should probably also have an integrated viewer/editor before releasing the first version to the public. Show more




Yesterday I took some time fixing a number of small bugs in Haiku once again. I should do that more often. Yes, it also means less time for my other...Yesterday I took some time fixing a number of small bugs in Haiku once again. I should do that more often. Yes, it also means less time for my other projects, BeAIM and the Usenet client. However, direct Haiku contributions have the biggest impact for all Haiku users and they'll still have impact many years in the future. Can't think of a more useful thing to spend my time on. Show more
I have now uploaded my Usenet newsreader project to Codeberg, so you guys can see the progress I make and try it out yourself. There are no releases...I have now uploaded my Usenet newsreader project to Codeberg, so you guys can see the progress I make and try it out yourself. There are no releases yet and no binaries you can install, because the project is still missing too much functionality to be generally useful. You can compile it from source if you want to try it.
codeberg.org/nikisoft/Item
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Here's a first preview of Item, my Usenet newsreader project. The editor that shows the article content is not part of Item. I plan to add a...Here's a first preview of Item, my Usenet newsreader project. The editor that shows the article content is not part of Item. I plan to add a built-in article viewer and editor, but that will most likely come later, not in the first release. One of the first things I did was add support for decoding RFC2047-style subjects and authors, without that most entries look broken. There's a lot to do to make Item a modern Haiku application, like using system colors, adding translations with the Locale Kit and improve scaling by using the Layout Kit. Don't expect too much from the first version, but I try to release one soon that at least allows you to read some content. Show more


If you want to chat with other Haiku fans sign up at haikumail.online and then add your new account to the XMPP/Jabber client of choice... If you...If you want to chat with other Haiku fans sign up at haikumail.online and then add your new account to the XMPP/Jabber client of choice... If you need any help just let me know! Show more
Loading content, please wait.Today I started work on a new project, a native Usenet Newsreader for Haiku. There are two different ones in HaikuArchives, NewsBe:...Today I started work on a new project, a native Usenet Newsreader for Haiku. There are two different ones in HaikuArchives, NewsBe: github.com/HaikuArchives/NewsBe and Item: github.com/HaikuArchives/Item - I found NewsBe a few months earlier and planned to base my work on it, but it crashes frequently and I didn't make a successful network connection with it so far. Item, on the other hand, works without major issues and connects to my newsserver just fine. That it only shows the logged-out content should be rather easy to fix. The major missing puzzle piece is a built-in article viewer and editor, it uses a external text editor that isn't optimized for this task currently. Anyway, I decided for Item to be the base for my modernization efforts, so that Haiku will hopefully soon have a first-class native Usenet experience. Show more
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For a long time I've been looking for a BASIC dialect to extend for Haiku. Not to replace yab, but to act as a lower-tier tool to produce quick CLI...For a long time I've been looking for a BASIC dialect to extend for Haiku. Not to replace yab, but to act as a lower-tier tool to produce quick CLI utilities that still have access to Haiku-specific tools like alert, filepanel and extended attributes. I had some success with bas and yabasic, but it's increasingly looking like BaCon is going to be the one. Show more






I've just released BeAIM 1.7.1 which fixes several bugs and small annoyances. The most notable changes are that you can now see the profile message...I've just released BeAIM 1.7.1 which fixes several bugs and small annoyances. The most notable changes are that you can now see the profile message and away message of other people (which never worked before), and that I added two small links for registering a new account or resetting a password, so you don't need to find that website yourself. You can download the packages from codeberg.org/nikisoft/BeAIM/releases/tag/1.7.1 or build your own by cloning the repository and running "make package". Have fun! Show more
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Bugs that only happen randomly sometimes without a way to reliably reproduce them can be really hard to fix.I have now already collected three BeAIM...Bugs that only happen randomly sometimes without a way to reliably reproduce them can be really hard to fix.I have now already collected three BeAIM bugs that I can't reproduce.Unfortunately,they all happened in a release build.Had they happened in the debug build,I could probably have read some details what happened in the Debugger.
- If you close BeAIM with multiple chat windows open,it can sometimes crash with a segmentation fault.
- I had BeAIM just randomly crash,also while multiple windows were open but I wasn't doing anything in that moment.
- The settings file can contain window positions for the same chat multiple,but during my test,it was cleaning up the old entries correctly (maybe my entries were still there from a older version,not sure about that).
Anyway,I'm making good progress towards releasing the next version of BeAIM.Some small annoyances have been fixed already.Maybe I'll finish it in the coming week.
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