
Bugs that only happen randomly sometimes without a way to reliably reproduce them can be really hard to fix.I have now already collected three BeAIM...Bugs that only happen randomly sometimes without a way to reliably reproduce them can be really hard to fix.I have now already collected three BeAIM bugs that I can't reproduce.Unfortunately,they all happened in a release build.Had they happened in the debug build,I could probably have read some details what happened in the Debugger.
- If you close BeAIM with multiple chat windows open,it can sometimes crash with a segmentation fault.
- I had BeAIM just randomly crash,also while multiple windows were open but I wasn't doing anything in that moment.
- The settings file can contain window positions for the same chat multiple,but during my test,it was cleaning up the old entries correctly (maybe my entries were still there from a older version,not sure about that).
Anyway,I'm making good progress towards releasing the next version of BeAIM.Some small annoyances have been fixed already.Maybe I'll finish it in the coming week.
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I hoped I can make some progress on the next BeAIM update today,but without testing that's difficult.The server is super unreliable today.Most times...I hoped I can make some progress on the next BeAIM update today,but without testing that's difficult.The server is super unreliable today.Most times I can't login.Sometimes I can,but then I'm often thrown out after a while.One bugfix is ready now,only waiting for the final test.Maybe it works better later or tomorrow. Show more
Profile text and away messages do now work in BeAIM! \o/ I was already stuck on that problem for multiple hours when I last worked on BeAIM,then I...Profile text and away messages do now work in BeAIM! \o/ I was already stuck on that problem for multiple hours when I last worked on BeAIM,then I gave up.Today I was stuck for multiple hours again,but finally found the solution.It's only a few changed lines in the code that make such a huge difference.When loading the buddy list,the userClass field has a length of 2 that was hardcoded.But when requesting user details,the same userClass field does now have a length of 4.The protocol contains a tlvLength param that can be used to detect this,which is now properly done. Show more
I hoped I could do some work on BeAIM today,but unfortunately it seems the server is down right now.That's something I don't control.And developing...I hoped I could do some work on BeAIM today,but unfortunately it seems the server is down right now.That's something I don't control.And developing without testing the changes isn't a great idea,so I'll have to wait a bit longer.Maybe it works later today.Now doing some bugfixes on Haiku itself. Show more
whitepaperkat is friends with Niklas Poslovski
I tried compiling the new Ladybird browser for Haiku again.Had good success with it in the past when it was still part of the SerenityOS project...I tried compiling the new Ladybird browser for Haiku again.Had good success with it in the past when it was still part of the SerenityOS project and,in fact,the SerenityOS version still builds fine here,but the fork where almost all development is happening nowadays doesn't.I finally gave up after wasting multiple hours,before even touching the Ladybird codebase.It now depends on several third-party libraries.Some of them are small and easy to get working,but the bloated Google stuff isn't.I made Skia work but gave up on Angle.There's no good documentation,git submodules don't init cleanly and finally the build system throws numerous errors before even attempting to start the build. Show more




The new icons look great,thanks.
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Maybe you can use Haikus own icons,they're available here:
git.haiku-os.org/haiku/tree/data/artwork/icons
They're also available in SVG or PNG format that you can use for websites here:
github.com/darealshinji/haiku-icons
Some additional icons created by Zumi are here:
zumikkebe.github.io/zumi-haiku/
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I have just uploaded all BeAIM and BePuyo hpkg files to the Downloads area here on the site.Now that hpkg uploads are fixed,that finally...I have just uploaded all BeAIM and BePuyo hpkg files to the Downloads area here on the site.Now that hpkg uploads are fixed,that finally worked.Maybe it gives the projects a bit more visibility. Show more


I just came back from vacation and brought a little game project with me,that I worked on in the morning and evening hours.It's a very old code that...I just came back from vacation and brought a little game project with me,that I worked on in the morning and evening hours.It's a very old code that was laying around at HaikuArchives for years,but didn't work anymore.I fixed compiler errors and bugs and brought it back to a usable state.It's really funny,similar to Tetris,give it a try Downloads available at codeberg.org/nikisoft/BePuyo/releases/tag/1.0.0 Show more



I've just released BeAIM 1.7.0 which brings major enhancements in the user interface. It does now use the Layout Kit, which features dynamic...I've just released BeAIM 1.7.0 which brings major enhancements in the user interface. It does now use the Layout Kit, which features dynamic positioning and sizing, rather than hardcoded coordinates. That's the groundwork for HiDPI support, which is also supported with this release, You can download the packages from codeberg.org/nikisoft/BeAIM/releases/tag/1.7.0 or build your own by cloning the repository and running "make package". Have fun! Show more
Loading content, please wait.Basic Information
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Gender
Male -
Birthdate
08. 08. 2000 -
About me
I'm a privacy-activist and hobby programmer.
I run several webpages and try to learn programming native applications for Haiku.
My favorite operating system is Haiku,but I also like FreeBSD and OpenIndiana. -
Location
Bad Mergentheim (Bad Mergentheim,Verwaltungsgemeinschaft Bad Mergentheim,Main-Tauber-Kreis,Baden-Württemberg,DE-BW,97980,Germany,de)
Contact Information
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Website
https://www.nikisoft.one