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Here, you'll find a white container clearly marked with the J Kozma Ventures logo. It stands out against the surrounding blue Su Durante containers, making it easier to  ARC Raiders Coins identify even from a distance.

Searching the Container

Once you reach the container, move to the rear side. This is where you'll be able to interact with it. Searching the container rewards you with a set of old books, which are the quest item you need for Cold Storage.

As soon as you collect the books, do the following:

Place them in your safe pocket immediately, if available

Avoid unnecessary fights

Start planning your extraction route

On Stella Montis, holding onto quest items for too long dramatically increases your risk.

Getting Out Safely

One of the advantages of this container location is its proximity to a potential escape route. If the area is clear, you can access a path leading down to a train station directly below the Loading Bay.

Things to Watch Out For

Fall damage: The descent can be dangerous if you rush it

Shredder enemy patrols: A Shredder often roams the staircase area

Player ambushes: Other Raiders may be rotating through the station

Move slowly, listen carefully, and don't be afraid to disengage if things look bad. Surviving with the books matters more than picking up extra loot.

Completing the Quest

Once you successfully extract, return to Speranza and hand the books over to Shani. Completing the Cold Storage quest rewards you with:

Three gas mines

One Raider Hatch Key

While not the flashiest rewards, gas mines are extremely useful for area denial, and the Raider Hatch Key can open up new opportunities in future runs.

Tips for Success

Travel light, but bring enough supplies to survive unexpected fights

Avoid lingering near high-value loot zones

Secure the books and extract immediately

Treat Stella Montis as hostile territory at all times

Cold Storage is designed to test your ability to operate under pressure, not your puzzle-solving skills. If you can stay calm, move deliberately, and know when to disengage, the quest is very manageable-even on one of Arc Raiders' most brutal maps.

More Arc Raiders Help

Cold Storage may be short, but completing it is a clear sign you're ready for what Arc Raiders throws at you next. The right ARC Raiders BluePrints can be very helpful to you.

The Untended Garden quest in ARC Raiders sends you deep into one of the more dangerous and confusing locations in the game: the Hydroponic Dome Complex on Dam Battlegrounds. While the quest doesn't require map-hopping like some other missions, it can still be tricky due to the size of the area and the lack of clear guidance on where exactly to go.

Between navigating hostile terrain, locating the correct terminals, and finding a Field Depot to upload your data, it's easy to lose time-or worse, lose your ARC Raiders Items. This guide walks you through every step of the Untended Garden quest so you can complete it efficiently and extract safely.

What the Untended Garden Quest Requires

At its core, the Untended Garden quest has two main objectives:

Retrieve research data from a terminal inside the Hydroponic Dome Complex

Upload that data to a Field Depot somewhere on the map

Both objectives take place on Dam Battlegrounds, meaning you can complete the entire quest in a single successful run if you plan correctly.

Where to Find the Hydroponic Dome Complex

The Hydroponic Dome Complex is a large, multi-structure area made up of several domed buildings. Because of its size and layout, it's easy to enter the wrong building or miss the terminal entirely if you don't know what you're looking for.

The good news is that you're not locked to a single dome. Based on player experiences, multiple domes within the complex can spawn the same type of research terminal needed for the quest. This gives you some flexibility and reduces the frustration of searching for  buy ARCR Coins one specific structure.
 

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While the Air Raid is known for throwing the football, Mike Leach's offenses were at their most dangerous when defenses forgot about the run. By spreading the field with four and five receivers, Texas Tech forced light boxes and deep safeties-creating perfect numbers to  CUT 26 Coins run.

RPO Alert Screen out of Spread Wide Flex capitalizes on this. Before the snap, count the box. If you have equal or better numbers, hand the ball off and take the free yards. If defenders pinch inside or crash downhill, flip the ball outside to the alert screen and let your blockers work in space.

This run-pass balance forces defenses into impossible decisions. Stay light and get gashed on the ground, or load the box and give up free yards outside.

Motion HP Swing: Space and Numbers

Motion HP Swing out of Trips Y Slot Strong is another elite way to attack the edge. Motion helps identify coverage and creates a numbers advantage. With multiple blockers leading the way, your running back becomes a true weapon in the open field.

If defenders overcommit to the swing, the backside glance route attacks the vacated middle for chunk gains. Against man coverage, aggressive users often leave massive throwing lanes inside. This play also gives mobile quarterbacks an escape lane if everything flows wide.

Smash: The One-Play Touchdown Machine

Despite the Air Raid's reputation for short passes, Mike Leach's philosophy always included attacking deep when the opportunity presented itself. Smash out of Empty Trey Flex is one of the best vertical shots in CFB 26.

Against Cover 3, motioning and route adjustments allow a seam fade to get behind deep blues for walk-in touchdowns. Against two-high and match coverages, option routes, and corner combinations stress safeties and force late reactions. If defenses take away the deep shot, the drag and hitch routes give you reliable checkdowns to keep the chains moving.

This play ensures the defense can never sit comfortably in coverage.

Y Cross: The Air Raid Staple

No Air Raid offense is complete without Y Cross, and it remains one of the most reliable concepts ever created. The deep crosser works behind linebackers, while the post sit route punishes zone coverage by settling into soft spots.

Quick adjustments like  CFB 26 Coins whip routes and running back swings add flexibility, giving you answers against blitzes and coverage rotations. Whether it's man, zone, or pressure, Y Cross gives you a solution.

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The introduction of new creature types also brought new bones into the game. While these bones technically offer high Prayer experience when used on gilded altars, their current market prices make them inefficient for most players. Traditional dragon bones remain a better balance of  RuneScape gold cost and XP.

That said, passive Prayer experience through bonecrusher use while killing new monsters provides a steady trickle of XP with no added cost, making it a sensible long-term option rather than a primary training method.

Runecrafting: Faster Astral Access

Runecrafting didn't receive direct new content, but clever optimization has improved existing methods. Using Sailing-based teleports to reach the Astral altar cuts down travel time significantly compared to older routes. With the full Runecrafting outfit and proper teleport management, Astral runecrafting now offers solid experience rates alongside reliable profit, especially appealing given the low cost of essence.

Construction: A Less Click-Intensive Alternative

Construction training received a subtle but impactful option through the introduction of whole parts. Mahogany hole parts, in particular, offer competitive XP rates while requiring far fewer clicks than traditional training methods like mahogany homes. While slightly more expensive per experience point than ultra-budget options, the reduced intensity makes this method attractive for players looking for a balance between efficiency and comfort.

Lower-tier variants such as teak hole parts can be used for cheaper training, though higher-tier woods are generally not recommended due to poor cost efficiency.

Herblore: New Potions, Unsettled Prices

Several new potions entered the game alongside new ingredients, expanding Herblore training options. These potions often provide strong effects-such as extended stamina duration or powerful combat boosts-but their GP-per-XP efficiency remains volatile due to limited supply.

While these methods offer decent experience rates for their levels, most players may want to wait until prices stabilize before committing to them for long-term training. There's also uncertainty around whether faster one-tick production methods will be possible in the future.

Thieving: Surprisingly Competitive Stall Stealing

One of the most unexpected training methods comes from new thieving stalls at Port Roberts. Unlike traditional stalls, these have infinite stock but rotating guards. By following guard movement patterns, players can achieve strong XP rates with minimal clicking.

At higher levels, this method rivals classic training options like Pyramid Plunder while being significantly less demanding. For players who value low-intensity training, this is one of the most exciting additions in recent years.

Crafting and Hunter: Sailing Synergy

Crafting benefits indirectly from Sailing-related resources like  OSRS gold hemp and cotton. Spinning these materials offers respectable experience and modest profit, making them viable mid-level options.

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If you are playing Arc Raiders, understanding blueprints and crafting is a key part of staying effective in missions. One item that often comes up is the Remote Raider Flare and its blueprint. Below, we’ll cover how this blueprint works, how to craft the flare, and practical tips for using it in missions.What is the Remote Raider Flare Blueprint?In general, a blueprint in Arc Raiders is a recipe that allows you to craft a specific item. The Remote Raider Flare Blueprint is no different. Once you have this blueprint, you can craft the Remote Raider Flare, which is an item used in missions for signaling or tactical purposes.Most players treat blueprints as essential progression tools because you can’t craft certain items without them. Unlike standard loot, a blueprint itself doesn’t have a trade value—its value is primarily in allowing you to make the flare.Where to Find the Remote Raider Flare BlueprintBased on player experience, the Remote Raider Flare Blueprint is usually found through looting. Specifically:

  • You will mostly encounter it on the topside.
  • Looting areas that are marked as high-risk or hard-to-reach often yields the blueprint more frequently.
  • It does not usually drop from enemies, so focusing on lootable locations is your best approach.
In practice, players often run multiple rounds in the topside areas to maximize the chance of finding this blueprint. Persistence is key—most players report that it’s not guaranteed to drop every time.How to Craft the Remote Raider FlareOnce you have the blueprint, crafting the flare is straightforward, but you need specific materials. Most players usually gather these in advance to avoid running back and forth. Here’s what you need:
  • Utility Station 1 – This is the crafting station required to make the flare.
  • 2x Chemicals – These are common resources, usually gathered from industrial or loot areas.
  • 4x Rubber Parts – Rubber parts are often found in mechanical or storage zones.
Crafting is simple: access the Utility Station 1, select the Remote Raider Flare blueprint, and combine the materials. In general, the crafting process is instant, and you’ll have the flare ready to use immediately.Many players keep a few flares on hand, especially before missions in open areas, because they can be helpful for coordinating team movements or calling attention to a specific location.How Do Players Usually Use the Remote Raider Flare?In practice, the Remote Raider Flare is not a weapon but a tactical tool. Here’s how most players use it:
  1. Signaling teammates – If you are playing in a squad, flares can mark enemy locations or mission objectives.
  2. Distraction or diversion – Some players throw flares to distract enemies temporarily while completing objectives.
  3. Navigation aid – On larger maps, flares are often used to signal safe zones or mark points of interest.
It’s worth noting that the flare has limited duration. Most players plan its use carefully rather than wasting it immediately. In general, flares are more useful in missions with a lot of verticality or open space, where visual markers matter.Tips for Managing Your Blueprints and Flare CraftingHere are some practical tips from players who regularly craft the Remote Raider Flare:
  • Stock materials in advance – Chemicals and rubber parts are used in multiple recipes, so keeping a small inventory prevents interruptions.
  • Keep blueprints organized – Many players have a dedicated area for blueprints so they can quickly find and craft items before a mission.
  • Experiment with flare placement – Throwing flares in different locations can help you understand their effective range and visibility.
  • Trade wisely – While the blueprint itself cannot be sold, knowing which items are valuable to your team is key. Some players may sell ARC Raiders items to free up inventory space, but flares are often kept for tactical advantage.
By following these habits, you’ll avoid common mistakes like running out of materials mid-mission or using a flare ineffectively.Common Questions About the Remote Raider Flare BlueprintQ: Can I craft the flare without the blueprint? No, you cannot. The blueprint is required, and most players emphasize that securing the blueprint first is the main step.Q: How often does the blueprint drop? Drops are not guaranteed. In general, repeated looting of topside areas increases your chances. Player experience suggests it’s best to plan for multiple runs.Q: Are there alternatives to the Remote Raider Flare? Some players use other signaling tools, but the flare is unique in its range and visibility. For coordinated squads, it remains the preferred choice.Q: Should I sell ARC Raiders items if I already have duplicates? Many players sell ARC Raiders items to manage inventory or earn resources. However, blueprints like the Remote Raider Flare Blueprint are usually kept since they are critical for crafting.The Remote Raider Flare Blueprint is a small but important part of Arc Raiders. It requires some effort to find, and the crafting materials must be gathered in advance. In practice, using the flare effectively can make a difference in missions, especially for squad coordination and tactical signaling. Most players find that having a few flares ready before a mission improves efficiency and team communication.By understanding where to loot, how to craft, and how to use flares, you’ll be better prepared for the challenges of Arc Raiders without wasting resources.Tips and Tricks: Arc Raiders Combat Mk3 Flanking Blueprint Guide

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I finished making some last quick fixes and pushed the latest changes to Codeberg.You can now clone the repository from... Show more

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My Usenet reader project,now renamed to BeGroups,is making good progress.This is the final screenshot that will also be included in the Git... Show more

My Usenet reader project,now renamed to BeGroups,is making good progress.This is the final screenshot that will also be included in the Git repository.I know,I originally promised one more week and then it took more like two months to get here.Didn't have much time for the project recently,but now it's really only a matter of cleaning up a few remaining minor issues that could confuse users before I'm going to make a first preview public.

A few minutes ago,I successfully posted the first test article using my own Haiku-native Usenet newsreader Item.Took me some time to figure out why... Show more

Hello Haiku users, I wish you all a happy new year 2026! May Haiku become successful and many new apps be developed. This will be the year of the Haiku Desktop!

Arc Raiders has several missions that test your combat skills and your understanding of the game’s mechanics. One of the early quests that most players encounter is “The Right Tool.” In this guide, I’ll break down how this quest works, what to expect in practice, and tips based on what most players do when they tackle it.What is “The Right Tool” quest about?In general, this quest is designed to familiarize you with upgraded weapons and the mechanics of taking down ARC machines. The story context is minimal: you’re asked to test a new weapon called the Ferro IV on several enemy types.The in-game dialogue is straightforward: Tian Wen asks for a volunteer to test out the upgraded Ferro, saying it should cut through ARC plating easily. Your task is to put this to the test on specific enemies and report back.For most players, this quest serves both as an introduction to weapon upgrades and as a low-risk combat challenge.What are the objectives?“The Right Tool” has a few clear objectives:

  1. Destroy a Fireball
  2. Destroy a Hornet
  3. Destroy a Turret
These are common ARC enemies that players usually encounter in the early areas. In practice, Fireballs and Hornets are mobile targets, while Turrets are stationary and require a slightly different approach.
  • Fireballs move quickly, so most players find it easiest to use the Ferro IV’s high damage output and aim for the weak points.
  • Hornets often fly in patterns, so patience and timing are key. Waiting for them to come close rather than chasing them usually works better.
  • Turrets can be tricky if left unattended because they deal constant damage. In general, players try to take cover and use heavy ammo to destroy them quickly.
Completing these objectives rewards you with in-game items and helps you practice your aiming and weapon handling.Where do I find these enemies?The quest can be completed in three main maps:
  1. Dam Battlegrounds – Most players start here because the layout is relatively open, which makes tracking Fireballs and Hornets easier.
  2. Spaceport – This map has a mix of open areas and enclosed corridors. Turrets can be tricky here because they often cover choke points.
  3. Buried City – Usually the final map in the sequence, it’s more vertical. Players often have to manage line-of-sight and watch for enemies above or below them.
In general, your choice of map doesn’t change the objectives, but it can affect how you approach each enemy.What equipment do I get for this quest?When you start, you are granted:
  • Ferro IV – This is the main weapon you’ll test. Most players find it effective against the ARC plating because it deals high damage per shot.
  • 20x Heavy Ammo – Useful for turrets or situations where you need to deal a lot of damage quickly.
Additionally, completing the quest gives:
  • Cheer (Emote) – Mostly cosmetic, but fun to use in squads.
  • 1x Stitcher II – A useful upgrade for your arsenal.
  • 1x Extended Light Mag I – Helps with sustained shooting during fights.
In practice, most players rely on the Ferro IV for its efficiency and use heavy ammo sparingly to ensure they don’t run out during the fight.How should I approach the combat?From experience, players usually follow a few basic strategies:
  1. Prioritize enemies – Start with Fireballs or Hornets before Turrets. Moving targets are easier to eliminate early while you have full resources.
  2. Use cover wisely – Especially in Spaceport or Buried City, cover helps mitigate turret damage.
  3. Conserve heavy ammo – Most players reserve it for turrets or when multiple enemies cluster together.
  4. Coordinate in squads – If you’re playing with others, dividing targets works well. One player can handle mobile enemies while others focus on stationary ones.
Also, for players looking to maximize their resources, some in-game communities trade or sell blueprints. It is possible to sell ARC Raiders blueprints quickly on U4N , which many players do to free up inventory space or gain in-game credits.What are common mistakes?Based on general player behavior, some mistakes to avoid include:
  • Rushing all targets at once – This often leads to running out of ammo or being overwhelmed by Turrets.
  • Ignoring map layout – Verticality and choke points can make mobile enemies harder to hit if you aren’t paying attention.
  • Wasting heavy ammo on easy targets – Fireballs and Hornets can often be handled with standard ammo, so save heavy ammo for Turrets.
Avoiding these mistakes makes completing the quest smoother and faster.Why is this quest useful?Most players see “The Right Tool” as more than just a tutorial mission. It helps you:
  • Get familiar with upgraded weapons.
  • Learn enemy behavior for different ARC units.
  • Practice aiming and ammo management in real combat scenarios.
  • Earn initial upgrades that will be useful in later missions.
In general, completing this quest early gives you a slight advantage, especially in terms of understanding how different weapons interact with enemy plating. “The Right Tool” in Arc Raiders is a straightforward but practical quest. By focusing on enemy priorities, using cover effectively, and managing your ammo, most players can complete it efficiently. The rewards, especially the Ferro IV and related upgrades, are useful for early gameplay. Additionally, the quest introduces strategies that are relevant in almost all subsequent missions, making it a valuable learning experience.For players who want to manage their in-game resources efficiently, knowing that you can sell ARC Raiders blueprints quickly on U4N is a practical tip that fits naturally into the gameplay loop.

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Today I had to deal with AI scrapers DDoSing my OpenGrok instance once again.Oh,how much I hate that.Can't they just,like,clone the Git repository... Show more

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BeAIM is now BumbleBe.For that reason,I released a new version 1.8.0 that contains the new branding (but no difference in functionality).As... Show more

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Translation support in Item is now ready,and to try that everything works as expected,I already created a complete German translation.Now the... Show more

I'm making good progress with Item,my Usenet newsreader project,lately.It does now use the Layout Kit for everything,which fixes various UI glitches... Show more

I'm making good progress with Item,my Usenet newsreader project,lately.It does now use the Layout Kit for everything,which fixes various UI glitches and adds support for HiDPI screens.Besides that,I removed support for custom colors and instead use system color constants or hardcoded colors that get mixed/tinted based on system colors,resulting in much improved dark mode support.There's still much to do,however.The next step I'm planning to do is integration with the Locale Kit,so that the UI can be translated to everyones native language.Then,we should probably also have an integrated viewer/editor before releasing the first version to the public.
stoltenberg Funny: I'm using computers since 1992 and your project motivates me to take a look at Usenet for the first time ;-) 2 months ago
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Niklas Poslovski I missed the prime time of the Usenet,too.I'm too young for that.But seeing the increasing bloat of modern web-based forums (Discourse requires the... Show more 2 months ago
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Yesterday I took some time fixing a number of small bugs in Haiku once again. I should do that more often. Yes, it also means less time for my other... Show more

I have now uploaded my Usenet newsreader project to Codeberg, so you guys can see the progress I make and try it out yourself. There are no releases... Show more

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Here's a first preview of Item, my Usenet newsreader project. The editor that shows the article content is not part of Item. I plan to add a... Show more

Here's a first preview of Item, my Usenet newsreader project. The editor that shows the article content is not part of Item. I plan to add a built-in article viewer and editor, but that will most likely come later, not in the first release. One of the first things I did was add support for decoding RFC2047-style subjects and authors, without that most entries look broken. There's a lot to do to make Item a modern Haiku application, like using system colors, adding translations with the Locale Kit and improve scaling by using the Layout Kit. Don't expect too much from the first version, but I try to release one soon that at least allows you to read some content.
Marisa Giancarla Looks cool 3 months ago
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If you want to chat with other Haiku fans sign up at haikumail.online and then add your new account to the XMPP/Jabber client of choice... If you... Show more

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Today I started work on a new project, a native Usenet Newsreader for Haiku. There are two different ones in HaikuArchives, NewsBe:... Show more

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whitepaperkat cool I've been looking for a usenet client 3 months ago
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Marisa Giancarla Nice! 3 months ago
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Niklas Poslovski It's still a long way before it becomes usable and I don't have a lot of free time,but I'm working on it 3 months ago
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For a long time I've been looking for a BASIC dialect to extend for Haiku. Not to replace yab, but to act as a lower-tier tool to produce quick CLI... Show more

Michel Clasquin TCL/TK is actually available! I've ported quite a few programs: sites.google.com/view/michelshaikuapps/tcltk Loading content, please wait. 3 months ago
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Michel Clasquin Meanwhile, just to show that I haven't abandoned yab, I wrote a little utility to create a window filled with buttons. according to a simple... Show more Loading content, please wait. 3 months ago
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stoltenberg Thank you, Michel! I will take a look. 3 months ago
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Haiku porter is a useful tool

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