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The alarming tank camper is a accepted bout breaker in Battlefield 6. A distinct tank can lock bottomward an cold and force teams to stall. The botheration is not alone firepower but position. A tank that is dug in on aerial arena or abaft adamantine awning becomes actual adamantine to shift. Convenance and safe drills in a
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advice adapt squads for these fights afterwards the burden of alive players. Controlled convenance improves timing for anti-tank shots and teaches routes for safe approaches.
Tanks accept bright anemic credibility admitting blubbery aboveboard armor. The rear and the top are usually best vulnerable. Anti-tank rockets and committed anti-vehicle grenades are the primary accoutrement for stripping bloom from a tank. Aim for agent decks, the turret base, and rear panels. Close-range options like C4 placed on the roof or a well-placed array of anti-tank mines forth acceptable escape paths can bound force a reposition or a kill. A distinct adapted C4 access on the rear can about-face a arresting ballast into atom metal.
Coordinated aggregation comedy changes the algebraic adjoin a camper. A abandoned infantry assemblage rarely brings bottomward a accurate tank. Squads should amalgamate roles: one specialist plants software or accessories to dark optics, addition carries abiding anti-tank rockets, and a third lays bottomward smoke or abolishment to affectation movement. Support-class accessories that block sightlines or jam targeting can abate a tank crew’s situational awareness. Flanking is capital because tanks usually face advanced and abridgement abounding rear coverage. Use ancillary routes, low walls, and area folds to access from off angles.
Forward operating setups advice sustain burden on a tank. A respawn alarm placed in a covered but advanced area creates a connected beck of attackers. That abiding burden armament the tank disciplinarian to break absorption and accident exposure. A deployed alarm abreast awning additionally shortens the time amid advance waves, which allows squads to alike timed strikes and allurement the tank into a lane with mines or crossfire. Connected respawns abolish the safe window a camper relies on and accomplish abandoned camping far beneath viable.
Timing and absorption of force are decisive. Multiple anti-tank specialists arresting calm account the aggregate of the accident afore aliment or accretion can arrive. A accumulated advance that times rockets, affray C4 bursts, and mines will beat adjustment cycles and aggregation response. Use spotting and comms to mark the exact moment to blaze so hits acreage simultaneously. If available, arms strikes or air abutment should be layered into the advance to bisect the tank crew’s absorption and to block retreat routes.
A
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is a advantageous abode to rehearse these access afterwards bout pressure. Convenance aiming at the turret abject and agent accouter from accepted access angles. Run several drills that simulate a beacon-based push, alternating positions afterwards anniversary beachcomber to alternation avenue routes. Test altered anti-tank loadouts and the timing of C4 drops, again agenda which setups aftermath the quickest disables. These repetitions advice squads lock in the allocation bare to break a tank camper beneath alive conditions.
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Season 1 of Black Ops 7 brings new guns and a new early meta. The Kogot-7 SMG looks like the must-have pick for close fights. It fires fast, lets you move quickly, and its recoil is easier to manage than you might expect. If you like quick fights or want to test things out in a
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, the Kogot-7 is one you will want soon.
There are a few clear ways to get the Kogot-7. The main way is the free Battle Pass track. The weapon sits on Page 3 of the Season 1 Battle Pass. You earn Battle Pass Tokens by playing and finishing challenges. You must unlock enough items on Pages 1 and 2 so Page 3 opens. When Page 3 is unlocked, spend the token that claims the Kogot-7 and it becomes yours. This method takes time but it costs no money.
If you want the weapon right away, use Tier Skips. The Vault Edition and some Battle Pass bundles give Tier Skips. You can apply these skips to jump past Pages 1 and 2 and land straight on Page 3. Players who bought those editions or bundles can skip the grind and start using the Kogot-7 on Day 1. This is the fastest, effort-free way to have the base gun in your loadout.
Another instant route is the store blueprint. Activision often sells weapon blueprints in seasonal bundles. If a Kogot-7 blueprint appears in the store, buying that bundle unlocks the base weapon and a cosmetic variant at the same time. This option costs real money but it lets you skip the Battle Pass entirely. It also gives you a skin and sometimes extra cosmetics that the free unlock does not include.
Get to Page 3 faster by stacking XP efficiently. Play objective modes and finish daily and weekly tasks. Use double XP items when you can. Focus on match actions that give high XP, like captures, assists, and streaks. Some players use external services that supply a
buy BO7 Bot Lobbies
to speed token gain. Those bot lobbies let you finish matches quickly and rack up Battle Pass Tokens much faster than normal play. If you try that route, pick a trusted provider and understand the risks and rules.
The Kogot-7 changes how the early season feels. Its speed rewards close fights and fast movement. New maps and modes that favor quick trades will make this SMG shine. Whether you grind the Battle Pass, use skips, buy a blueprint, or speed things up in a CoD BO7 Bot Lobby, getting the Kogot-7 early will change how you play and may give you the upper hand in many lobbies. Jump in, test loadouts, and pick the method that fits how you like to play.
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When a big patch lands, loadouts change fast and you charge adapt. Black Ops 7 aloof had updates that about-face what perks feel strong. Mobility and stealth perks are added advantageous appropriate now because movement tweaks and audio changes fabricated them amount added in fights. If you appetite to analysis setups after pressure, try them aboriginal in a
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so you can apprentice how anniversary advantage feels in absolute time.
The Stealth Operative — Ghost, Ninja, and Lightweight
If you like crabbed and demography ascendancy of the map, run Ghost, Ninja, and Lightweight. Ghost keeps you off adversary alarm back UAVs go up, so you can move concealed and grab objectives. Ninja silences your footsteps so enemies who await on complete will absence you. Lightweight speeds you up so you can abutting gaps and escape back needed. This leash works able-bodied back you appetite to appear, strike, and vanish. Many players and analysts now rank these perks as top picks for map control.
The Aggressive Rusher — Fast Hands and Dexterity
If you appetite to win abutting fights by out-speeding foes, aces Fast Hands and Dexterity, additional a arresting third if you like. Fast Hands cuts reload and bandy time so you accumulate burden in bound rooms. Dexterity lets you aim faster after sprinting, sliding, or diving, which agency you breeze on targets instantly. Add Toughness or addition anti-flinch advantage if you booty a lot of hits while pushing. This set turns sprint-and-shot comedy into a constant advantage in short-range duels.
The Balanced Hybrid — Ghost, Fast Hands, and Dexterity
For best players, a alloyed body gives the best results. Ghost additional Fast Hands and Dexterity keeps you hidden and makes your weapon administration sharp. You can abut quietly, again win the contiguous action because your gun is ready. This loadout fits about every map and approach back it covers stealth, speed, and handling. Many bank lists and pro discussions abode this admixture abreast the top because it reduces accepted weaknesses.
How to Convenance and Tune Your Perks
To get the best from any advantage set, convenance and analysis attachments. Use cold modes to aerate XP and apprentice how anniversary advantage interacts with drive and apparatus use. If you adopt a low-stress abode to try new combos, a
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is advantageous for repeating scenarios until your timing is right. Use that convenance time to analysis reload timing, slide-ADS speed, and how Ghost interacts with accepted UAV usage. Adjust one advantage at a time so you can see the absolute difference.
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Patch 3.27 made scarabs a central part of mapping value. Scarab limits, stack sizes, and some mechanics changed, so scarab choices now shape what maps produce and how fast
PoE 1 Currency
is gained. The core idea is simple: pick scarabs that force the map to spawn the monsters and mechanics that drop the items or currency that matter for the chosen farm. When maps and atlas passives line up with the right scarabs, the returns scale very quickly.
High-rarity unique farms run on density and rarity stacking. For unique-focused runs, the most common setup mixes multiple Nemesis scarabs with Divinity and a rarity or abundance scarab. The Nemesis stacks increase rare spawn counts, Divinity raises unique chances, and a rarity/abundance slot pushes drops toward higher tiers. This stack trades raw quantity for a better shot at high-value uniques, so clear speed and pack control are essential to keep time per map low. Community tests and creator runs show this combo yields the biggest unique spikes in high-tier maps.
Acquisition and supply matter as much as setup. Farming scarabs cheaply and keeping a steady supply is critical to avoid downtime. Target map crafts and atlas passive nodes that increase scarab drops or the occurrence of the mechanics that drop scarabs. Some atlas nodes boost quantity or rarity for specific monster types, and those nodes should be prioritized to match the scarabs in use. Players who skip this step often run out of scarabs and lose the loop’s efficiency. Advice from high-volume farmers emphasizes rolling maps with the right crafts and using passive support to feed the scarab loop.
Allflame and fortress-style stacking still perform well when done right, but the returns depend on layout and map tier. Ethereal Allflame methods remain a top choice for many players because they substitute more monster packs and scale very well with density scarabs. The effective setup there commonly uses multiple Allflames plus a Bloodlines or Betrayal-type scarab to push pack quality and quantity. Testing by established creators shows these stacks can be highly profitable in T16-level maps if clear speed is kept high and the atlas supports the encounter density.
Practical rules for a scarab plan are straightforward. First, pick the end goal: uniques,
u4gm PoE 1 Currency
, or a specific mechanic. Second, choose scarabs that force the map toward that goal: Nemesis and Divinity for uniques, mechanic-specific scarabs for currency streams. Third, align atlas passives and map crafts so the map layout and spawn types favor the scarabs. Fourth, keep a supply of scarabs by farming chest/rare nodes or crafting maps that drop them, and avoid over-investing in setups that take too long to run. Finally, always test a few maps in a row to measure profit per hour rather than one-off drops; the best scarab loops prove themselves through repeatable value.
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Translation support in Item is now ready,and to try that everything works as expected,I already created a complete German translation.Now the...Translation support in Item is now ready,and to try that everything works as expected,I already created a complete German translation.Now the integrated viewer/editor is the last missing puzzle piece to finally publish a first release.It may happen next week.No promises yet,but I'm slightly optimistic. Show more
I'm making good progress with Item,my Usenet newsreader project,lately.It does now use the Layout Kit for everything,which fixes various UI glitches...I'm making good progress with Item,my Usenet newsreader project,lately.It does now use the Layout Kit for everything,which fixes various UI glitches and adds support for HiDPI screens.Besides that,I removed support for custom colors and instead use system color constants or hardcoded colors that get mixed/tinted based on system colors,resulting in much improved dark mode support.There's still much to do,however.The next step I'm planning to do is integration with the Locale Kit,so that the UI can be translated to everyones native language.Then,we should probably also have an integrated viewer/editor before releasing the first version to the public. Show more




Yesterday I took some time fixing a number of small bugs in Haiku once again. I should do that more often. Yes, it also means less time for my other...Yesterday I took some time fixing a number of small bugs in Haiku once again. I should do that more often. Yes, it also means less time for my other projects, BeAIM and the Usenet client. However, direct Haiku contributions have the biggest impact for all Haiku users and they'll still have impact many years in the future. Can't think of a more useful thing to spend my time on. Show more
I have now uploaded my Usenet newsreader project to Codeberg, so you guys can see the progress I make and try it out yourself. There are no releases...I have now uploaded my Usenet newsreader project to Codeberg, so you guys can see the progress I make and try it out yourself. There are no releases yet and no binaries you can install, because the project is still missing too much functionality to be generally useful. You can compile it from source if you want to try it.
codeberg.org/nikisoft/Item
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Here's a first preview of Item, my Usenet newsreader project. The editor that shows the article content is not part of Item. I plan to add a...Here's a first preview of Item, my Usenet newsreader project. The editor that shows the article content is not part of Item. I plan to add a built-in article viewer and editor, but that will most likely come later, not in the first release. One of the first things I did was add support for decoding RFC2047-style subjects and authors, without that most entries look broken. There's a lot to do to make Item a modern Haiku application, like using system colors, adding translations with the Locale Kit and improve scaling by using the Layout Kit. Don't expect too much from the first version, but I try to release one soon that at least allows you to read some content. Show more


If you want to chat with other Haiku fans sign up at haikumail.online and then add your new account to the XMPP/Jabber client of choice... If you...If you want to chat with other Haiku fans sign up at haikumail.online and then add your new account to the XMPP/Jabber client of choice... If you need any help just let me know! Show more
Loading content, please wait.Today I started work on a new project, a native Usenet Newsreader for Haiku. There are two different ones in HaikuArchives, NewsBe:...Today I started work on a new project, a native Usenet Newsreader for Haiku. There are two different ones in HaikuArchives, NewsBe: github.com/HaikuArchives/NewsBe and Item: github.com/HaikuArchives/Item - I found NewsBe a few months earlier and planned to base my work on it, but it crashes frequently and I didn't make a successful network connection with it so far. Item, on the other hand, works without major issues and connects to my newsserver just fine. That it only shows the logged-out content should be rather easy to fix. The major missing puzzle piece is a built-in article viewer and editor, it uses a external text editor that isn't optimized for this task currently. Anyway, I decided for Item to be the base for my modernization efforts, so that Haiku will hopefully soon have a first-class native Usenet experience. Show more
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For a long time I've been looking for a BASIC dialect to extend for Haiku. Not to replace yab, but to act as a lower-tier tool to produce quick CLI...For a long time I've been looking for a BASIC dialect to extend for Haiku. Not to replace yab, but to act as a lower-tier tool to produce quick CLI utilities that still have access to Haiku-specific tools like alert, filepanel and extended attributes. I had some success with bas and yabasic, but it's increasingly looking like BaCon is going to be the one. Show more






I've just released BeAIM 1.7.1 which fixes several bugs and small annoyances. The most notable changes are that you can now see the profile message...I've just released BeAIM 1.7.1 which fixes several bugs and small annoyances. The most notable changes are that you can now see the profile message and away message of other people (which never worked before), and that I added two small links for registering a new account or resetting a password, so you don't need to find that website yourself. You can download the packages from codeberg.org/nikisoft/BeAIM/releases/tag/1.7.1 or build your own by cloning the repository and running "make package". Have fun! Show more
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Bugs that only happen randomly sometimes without a way to reliably reproduce them can be really hard to fix.I have now already collected three BeAIM...Bugs that only happen randomly sometimes without a way to reliably reproduce them can be really hard to fix.I have now already collected three BeAIM bugs that I can't reproduce.Unfortunately,they all happened in a release build.Had they happened in the debug build,I could probably have read some details what happened in the Debugger.
- If you close BeAIM with multiple chat windows open,it can sometimes crash with a segmentation fault.
- I had BeAIM just randomly crash,also while multiple windows were open but I wasn't doing anything in that moment.
- The settings file can contain window positions for the same chat multiple,but during my test,it was cleaning up the old entries correctly (maybe my entries were still there from a older version,not sure about that).
Anyway,I'm making good progress towards releasing the next version of BeAIM.Some small annoyances have been fixed already.Maybe I'll finish it in the coming week.
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yay I got the latest version of minetest working on haiku but I have to keep the viewing range at 30 or it's unplayable


I hoped I can make some progress on the next BeAIM update today,but without testing that's difficult.The server is super unreliable today.Most times...I hoped I can make some progress on the next BeAIM update today,but without testing that's difficult.The server is super unreliable today.Most times I can't login.Sometimes I can,but then I'm often thrown out after a while.One bugfix is ready now,only waiting for the final test.Maybe it works better later or tomorrow. Show more