Arc Raiders has several missions that test your combat skills and your understanding of the game’s mechanics. One of the early quests that most players encounter is “The Right Tool.” In this guide, I’ll break down how this quest works, what to expect in practice, and tips based on what most players do when they tackle it.What is “The Right Tool” quest about?In general, this quest is designed to familiarize you with upgraded weapons and the mechanics of taking down ARC machines. The story context is minimal: you’re asked to test a new weapon called the Ferro IV on several enemy types.The in-game dialogue is straightforward: Tian Wen asks for a volunteer to test out the upgraded Ferro, saying it should cut through ARC plating easily. Your task is to put this to the test on specific enemies and report back.For most players, this quest serves both as an introduction to weapon upgrades and as a low-risk combat challenge.What are the objectives?“The Right Tool” has a few clear objectives:
- Destroy a Fireball
- Destroy a Hornet
- Destroy a Turret
- Fireballs move quickly, so most players find it easiest to use the Ferro IV’s high damage output and aim for the weak points.
- Hornets often fly in patterns, so patience and timing are key. Waiting for them to come close rather than chasing them usually works better.
- Turrets can be tricky if left unattended because they deal constant damage. In general, players try to take cover and use heavy ammo to destroy them quickly.
- Dam Battlegrounds – Most players start here because the layout is relatively open, which makes tracking Fireballs and Hornets easier.
- Spaceport – This map has a mix of open areas and enclosed corridors. Turrets can be tricky here because they often cover choke points.
- Buried City – Usually the final map in the sequence, it’s more vertical. Players often have to manage line-of-sight and watch for enemies above or below them.
- Ferro IV – This is the main weapon you’ll test. Most players find it effective against the ARC plating because it deals high damage per shot.
- 20x Heavy Ammo – Useful for turrets or situations where you need to deal a lot of damage quickly.
- Cheer (Emote) – Mostly cosmetic, but fun to use in squads.
- 1x Stitcher II – A useful upgrade for your arsenal.
- 1x Extended Light Mag I – Helps with sustained shooting during fights.
- Prioritize enemies – Start with Fireballs or Hornets before Turrets. Moving targets are easier to eliminate early while you have full resources.
- Use cover wisely – Especially in Spaceport or Buried City, cover helps mitigate turret damage.
- Conserve heavy ammo – Most players reserve it for turrets or when multiple enemies cluster together.
- Coordinate in squads – If you’re playing with others, dividing targets works well. One player can handle mobile enemies while others focus on stationary ones.
- Rushing all targets at once – This often leads to running out of ammo or being overwhelmed by Turrets.
- Ignoring map layout – Verticality and choke points can make mobile enemies harder to hit if you aren’t paying attention.
- Wasting heavy ammo on easy targets – Fireballs and Hornets can often be handled with standard ammo, so save heavy ammo for Turrets.
- Get familiar with upgraded weapons.
- Learn enemy behavior for different ARC units.
- Practice aiming and ammo management in real combat scenarios.
- Earn initial upgrades that will be useful in later missions.
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13. 05. 1998