https://gitlab.synchro.net/main/sbbs/-/commit/a9a76cc3fc66fea783da29db
Modified Files:
src/doors/syncdoom/d_main.c m_menu.c
Log Message:
syncdoom: keep the Options menu legible over the HUD
The added key-feel / mouse-sensitivity sliders draw low on the Options menu, and the bottom row (MOUSE SENS) landed a few pixels into the status bar --
hard to read and it left artifacts. Drop the "OPTIONS" title patch and shift the whole menu up one row (OptionsDef.y 37 -> 21); the sliders and the skull cursor both derive from OptionsDef.y, so the bottom row clears the HUD with
no per-row work. Also force a full status-bar redraw when a menu closes (redrawsbar) so anything that ever grazes the HUD is repainted cleanly on
exit -- vanilla only did this for wipes, view-size changes, and the help screen, never a menu, because stock menus never touch the status bar.
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com>
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