• src/doors/syncdoom/WAITING_ROOM_PLAN.md xtrn/syncdoom/lobby.js syncdoo

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Fri Jul 3 01:03:49 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/30f627665252bee0b7c1824a
    Modified Files:
    src/doors/syncdoom/WAITING_ROOM_PLAN.md xtrn/syncdoom/lobby.js syncdoom_lib.js
    Log Message:
    SyncDOOM: JS lobby-muster waiting room, node status, and lobby fixes

    The N-player muster: creator and joiners assemble in the JS lobby (deferred connect) and the creator Starts (>=2) or auto-starts at the target; only then is
    the dedicated server spawned (sized to the assembled count, no registry entry --
    the lobby owns discovery) and every client connected, passing -mustered so the C
    room stays silent.

    Also: show a "waiting for N more players (SyncDOOM)" who's-online node status (via presence.set_node_ext_status) while assembling, cleared on exit; fix the host line's "hy Digital Man" color-code typo (\1n\1h\1w); reset the pager before
    each room draw so no [Hit a key] pause fires; and drop stray leading newlines from the "No network games" message.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
    Claude-Session: https://claude.ai/code/session_01KYmBzSZGyRondAXevh9RJP

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